Progress
This page contains what progress has been made per year to the engine.
These are very similar to blog posts and serve as a "record" for what the developers did every year.
Year #1 (April 8,2025 - April 8, 2026)
This was the first year, and there weren't many cool and modern engine related features added to the engine (Since this is the first year, duh). But in general, the progress made mostly revolved around writing the base core layer and basic core architecture of the engine, like basic rendering setups, some utilities, app and core abstraction, stuff like those. Though I won't say I made very progress in the engine, but more or less, sufficient progress has been done that it can now be called a "engine" instead of a "renderer" or "vulkan wrapper". But some cool things were added like the offscreen render-target feature, loading complex models based on scene and node hierarchy and binary serialization. In fact, some caching approaches were also done, like caching the pipeline, caching loaded textures in the material system, etc.
Quote
To be honest, my own incompetency and school took a few months of my time, but nevertheless, I am not stopping.
Looking forward to making more progress in the next year (April 8, 2026 - April 8, 2027)
— CloudCodingSpace